In December I am always interested to know what tags have been accessed most frequently over the preceding year. It is available for online listening at this link. She is seen below on her 99th birthday wearing a Bodenwieser costume, which she designed all those years ago.Įileen recorded an oral history interview for the National Library in 2003. Not only that, she has reached the grand old age of 99. I was pleased to hear recently from Barbara Cuckson that Sydney-born Bodenwieser dancer, Eileen Kramer, had returned to her city of birth. So Fantasy Modern is interesting reading for dance fans as well as historians of theatre design. In addition it was Harry Tatlock Miller who was responsible (in conjunction with the British Council) for bringing the exhibition Art for Theatre and Ballet to Australia. There is some interesting information too about the 1940s documentary Spotlight on Australian Ballet. That background of course includes Sainthill’s commissions for Nina Verchinina during the Ballets Russes Australian tours, as well as his work as a designer for Hélène Kirsova, and his activities during the Ballet Rambert Australasian tour of 1947–1949. But, as ever, Montana has researched his topic very thoroughly and, while it is essentially a book written by an art historian, it gives a fascinating glimpse of the cultural background in which Sainthill and his partner Harry Tatlock Miller operated. ![]() There are a few irritating typos and errors (Alicia Markova wasn’t married to Colonel de Basil-at least not as far as I know!) and some odd references in the notes. ![]() ![]() Over the holiday break I enjoyed reading Andrew Montana’s biography of Loudon Sainthill, Fantasy modern: Loudon Sainthill’s theatre of art and life, published in November 2013 by NewSouth Books.
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![]() Using the products of the PlayStation 2 emulation and homebrew scene, many games that don't directly offer a widescreen mode can be patched to use a true 16:9 aspect ratio. As with progressive mode, widescreen mode can also be forced. The use of these can give mixed results due to certain performance-enhancing methods used by developers.Īt the PS2 internal System Configuration menu, the Screen Size option allows for a 4:3 or 16:9 (widescreen) display, however, most games do not poll this option for enabling widescreen, relying on internal options instead. If a game doesn't feature a 480p mode itself, this and other progressive video modes can often be forced by using the commercial software Xploder HDTV player or the free Homebrew software GS Mode Selector (GSM). While a (SCART) cable wired for RGB does work, the console switches sync to RGsB ( sync-on-green) on 480p and higher this sync setup differs from the standard VGA RGBHV and will only display on certain compatible monitors. Note that not all games from PAL territories support progressive scan mode 480p even if their NTSC U/C counterparts do.Ĭomponent video cables are intended for the ED and HD modes, with the color space being set to YPbPr in the system settings. When progressive mode is enabled on PAL (576i) games, the resolution is 480p, not 576p. Both methods work on a backward compatible PlayStation 3 as well. Many games only offer progressive scan through this method, offering no related options in the game's options menu. ![]() When this is done, the game will typically load a screen with instructions on how to enable progressive scan. Generally, progressive scan mode is activated by holding the Template:PlayStation key press and Template:PlayStation key press, buttons down after the PlayStation 2 logo appears. The following is a list of PlayStation 2 games with support for HDTVs and EDTVs as well as the games that have a 16:9 widescreen mode. |
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